Understanding University Students’ Acceptance of Virtual Reality for Recycling Education: The Roles of Immersion and Interactivity
| dc.contributor | Universiti Sains Malaysia | |
| dc.contributor | Jinhua University of Vocational Technology | |
| dc.contributor.author | HE LEWEI | |
| dc.contributor.author | Mohamad Saifudin Mohamad Saleh | |
| dc.contributor.author | Gan Liu | |
| dc.date.accessioned | 2026-08-03T04:24:38Z | |
| dc.date.available | 2026-08-03T04:24:38Z | |
| dc.identifier.uri | https://opendata.usm.my/handle/123456789/74738 | |
| dc.language.iso | zh | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
| dc.title | Understanding University Students’ Acceptance of Virtual Reality for Recycling Education: The Roles of Immersion and Interactivity | |
| dc.type | Dataset | |
| oaire.fundingStream | Zhejiang Dingshi Technology Co., Ltd., China. |
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